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DOI: https://doi.org/10.36719/2706-6185/51/89-93

Mehriban Hajizadeh

Azerbaijan University of Languages

https://orcid.org/0009-0006-9476-3157

mehribanhacizade7@gmail.com

 

Linguistic Features Specific to English in Video Game Discourse

 

Abstract

 

This article explores the main linguistic features of the English language as used in video game discourse. Within the scope of the study, elements such as the multimodal structure of video games, informal communication forms, grammatical and lexical characteristics, the use of anglicisms, language simplification, and procedural rhetoric are analyzed.

The article also examines game instructions and interface language from a discourse perspective. Special emphasis is placed on the role of English as a “lingua franca” in this discourse and the lexical challenges that arise during localization. The analyses conducted show that video game discourse reflects dynamic, adaptive, and culturally dependent forms of language use. Future research in this field may offer deeper insights at the intersection of language, technology, and culture.

Keywords: internet ethics (netiquette), code-switching, synchronous and asynchronous communication, discourse markers, turn-taking strategies, abbreviations and acronyms (e.g., GG, AFK, OP)


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